if (render_glyph (key, value, &r))
{
glBindTexture (GL_TEXTURE_2D, value->texture_id);
- glTextureSubImage2D (value->texture_id, 0,
- r.x, r.y, r.width, r.height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
- r.data);
+ glTexSubImage2D (GL_TEXTURE_2D, 0,
+ r.x, r.y, r.width, r.height,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ r.data);
g_free (r.data);
}
GskImageRegion *region)
{
glBindTexture (GL_TEXTURE_2D, texture_id);
- glTextureSubImage2D (texture_id, 0, region->x, region->y, region->width, region->height,
+ glTexSubImage2D (GL_TEXTURE_2D, 0, region->x, region->y, region->width, region->height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, region->data);
}